About This Game Now also playable on Oculus Rift!Note: This is a visually lush and detailed game. Playing in VR takes full advantage of higher-end systems - please refer to its minimum and recommended specs.From Cyan, the indie studio that brought you Myst, comes a new sci-fi adventure.As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy existence and added into an alien landscape with pieces of Earth from unexpected times and places. The strange worlds of Obduction reveal their secrets only as you explore, discover, coax, and consider their clues. As you bask in the otherworldly beauty and explore the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now. Make it home.---“Immense and immersive… It was breathtaking… something that feels magical.” - UploadVR“Cyan has succeeded in making another adventure that feels truly timeless.” - Polygon“Obduction’s beautiful world is a worthy successor to Myst.” - Wired 7aa9394dea Title: ObductionGenre: Adventure, IndieDeveloper:Cyan Inc.Publisher:Cyan Inc.Release Date: 24 Aug, 2016 Obduction Activation Bypass obduction game. obduction oculus quest. obduction low end pc. obduction bar. obduction mac. abduction hindi movie download. obduction svt. obduction vr download. obduction ps4 store. obduction psvr. obduction englsich. obduction meaning in english. obduction kaptar machine. obduction update new areas. obduction requirements. obduction ps4 vr review. obduction cheats. obduction base 4. obduction 2 ps4. obduction linux. obduction auf english. obduction yt. obduction cheat sheet. obduction youtube. obduction minimum requirements mac. obduction psvr patch. obduction for mac. obduction ipad. obduction download size. obduction review youtube. obduction definition francais. obduction ps4 discount code. obduction wikipedia. obduction kickstarter. obduction ps4 cheats. obduction ps4 update. obduction number system. obduction 2. obduction ps4 price. obduction psvr pro patch. obduction ios. obduction for android. obduction apk. abduction in hindi. obduction ps4 pro. obduction für mac. obduction box of infinite complexity. obduction gog. obduction ps4 amazon. obduction pc torrent. obduction 1.5.2. cleveland abduction full movie. obduction 6 digit code. abduction 1080p torrent. abduction to hindi. obduction soundtrack full. obduction kaptar tree. obduction controls. obduction gog download. obduction box. obduction vr review. obduction sur mac. obduction explained. obduction jungle 1.6.4 Update now live: We've just pushed the newest 1.6.4 Hotfix. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible.General fixes:• The Windows 7 DXGI error should no longer appear on affected systemsGlobal VR fixes:• The resolution scale will now stay put when playing in VR• Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers• Player shadow should no longer appear when driving the Minecart• Fix for Mouse Cursor Locked Toggle• Will only use the VR audio device for media player if force VR is used.• Fix for the hands being in the wrong location while in the minecart.Vive fixes:• Free roam should now work when you disable the Vive wands.• Fix for missing loading screen on vive while in Minecart• Improvements for quickly swapping between Vive and desktop modesGraphics setting fixes:• View distance options are no longer offset by one position.. Hotfix 1.6.2 on Public Preview: Small hotfix - Fix for Vive HMD sometimes not starting in VR.. Attention Mac users: Hey Mac users! Looks like the recent update unintentionally rolled back the macOS build to an earlier version. Thanks to everyone who brought it to our attention! We've readied a fix that should be rolling out very shortly.Thanks again everyone.. Update 1.6.0 live - 10/23/2017: Hey everyone, we’ve been working really hard on Obduction. As an indie shop, we have a small, but amazing team - and they’ve been pushing very hard to make Obduction better and better. We hope you like what we’ve cleaned up. This update focuses primarily on stability and engine updates, but you’ll also find lots of little tuning and polishing. And just so you know, the next update will fix a few of the known issues below, and it will be coming very quickly - we promise! And we still have more performance specific updates coming, along with some surprises down the road. So… enjoy this update, stayed tuned, and thanks so much for the support.Known BehaviorsHitching: Loading times are improved in this update and we have partially addressed hitching in the game. There are still a few areas that hitching can be seen and we are continuing to work on these areas for a future update.Known IssuesVive HMD sometimes won’t start in VR: A fix for this will be in hotfix 1.6.2 - which will be up in Public Preview very soon - like within a day or two. The current work-around is to start the game in Desktop (2D) mode and then put on the headset while at the Main menu.Free-movement in Vive: This issue will be fixed in hotfix 1.6.3 - which will also be coming very soon. Partial Free movement is possible if you have an Xbox one controller. To initiate movement, disable the Vive controllers (plug into charger) and plug in the Xbox controller.Side-effects when using this workaround for Free movement on the Vive: The lighthouses scan since a Vive controller is not visible Xbox controller won’t work if at least one Vive controller is active The camera reset button is not mapped as it is listed in the Settings menu The reticle is not always presentChange in HDR feature: Due to changes in how Microsoft supports HDR in Windows 10, the in-game HDR option has been removed. Workaround: For supported nVidia graphics cards, turn ‘on” the HDR option under Windows Settings > System > Display. For AMD graphics cards, due to current engine support, washed out visuals will be noticed with HDR. Please temporarily disable the HDR option within windows while playing with an AMD graphics card.Temporarily Disabled FeaturesNvidia VRWorks: nVidia VRWorks and related features have been disabled. This is due to an issue that is beyond our control at this time. While VR will continue to function as well, or better than before, the following options have been removed: Single Pass Stereo, Multi-res rendering, Multi-GPU, and Lens-Matched Shading. We are continuing to work closely with nVidia to get these issues resolved and returned as soon as possible.ChangesUnreal Engine updated to 4.15.3General Lightmap data size on disk dramatically reduced Game-wide Texture resolution optimizations Better-tuned scalability settings Arai creature optimized to reduce hitching CW updated to use less resources Book system optimized to reduce hitching Loading screens now display progress Level streaming optimizations Startup videos added UI navigation fixesVR Features & Fixes VR support no longer requires VR command line flags Wearing or removing VR headset will enable or disable VR automagically New and improved hand models for VR motion controllers Fixed teleport position issue when attempting to teleport to an invalid location first Fix for threading issue that could occur if motion controllers disconnect License plates have been enlarged in VR mode for better readability VR controller interface updated to support various motion controllers Teleport indicator provides a better sense of depth Subtitles improved to reduce penetration with other objects in the scene Interaction with in game devices improved for motion controllers Better Vive support Player height fixes Added support for stereo capture cameras to clean up portals Show tracking sensors (if controller connection lost) to help players reorientMedia Player Features & Fixes New media player framework Increased stability of media player Movies now loaded only when needed Increased trigger area for Farley’s message in Maray Fixed issue with imagers still playing audio & video when disabled Removed test movies that are no longer neededRazer Chroma Updates Updated Chroma to support new hardware, including Chroma Link. “Breathe” animation deprecated by Razer - ambient world color is now static gradientAudio Features & Fixes Ensure arai swarm audio components do not auto-activate Don’t use Oculus Rift audio device for startup movies if Rift isn’t connected Fix for a threading issue when ambient sounds are removed Subtitle loading is now asynchronous Music player music loading is now asynchronous Music and dialogue can be marked to play when volume is all the way down Fixed audio hitching on devices that put resources on the game thread Localization All [Simplified] Chinese texts have been reviewed for accuracy and are now complete Any menu terms that were not localized are now complete Minor corrections made to the Portuguese language Overlapping menu texts have been fixed Cut-off menu texts have been fixed Missing menu texts for localized languages have been added. Public Preview Updated: Our public preview for Patch 1. Global Fix for stuck loading screens with unsupported languages! Game will now properly default to English when local OS language does not have a localization file availableFix for resolution scale sliderAdjustment to gamma setting slider (Work in progress)Small fix for the CreditsTweaks for new game menuFixes for screenshots during loading Art Many small art tweaks around all of Hunrath Nodes Many fixes to nodes in Hunrath. 1.6.5 Update now Live!: Some fixes based on feedback from the community. General fixes:• Fix to spawn actor performance • Fix to Steam achievements on the MacOculus Fix:• Touch control updates. 1.6.5 Update now on Public Preview: Some fixes based on feedback from the community. To access our Public Preview builds:• Right-click Obduction in your Steam library, click on properties• In the upper tabs on the properties page, click BETAS• In the drop down menu on that page, select 'publicpreview-'• As soon as that's done, the game should auto-update to the latest public preview build• In order to return to the official release channel, from the same drop down, select 'NONE - Opt out of all beta programs'General fixes:• Fix to spawn actor performance • Fix to Steam achievements on the MacOculus Fix:• Touch control updates. 1.6.4 Update now live on Public Preview: You just can't stop this update train!We've just pushed the newest 1.6.4 Hotfix build to our Public Preview. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible.To access our Public Preview builds:• Right-click Obduction in your Steam library, click on properties• In the upper tabs on the properties page, click BETAS• In the drop down menu on that page, select 'publicpreview-'• As soon as that's done, the game should auto-update to the latest public preview build• In order to return to the official release channel, from the same drop down, select 'NONE - Opt out of all beta programs'General fixes:• The Windows 7 DXGI error should no longer appear on affected systemsGlobal VR fixes:• The resolution scale will now stay put when playing in VR• Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers• Player shadow should no longer appear when driving the Minecart• Fix for Mouse Cursor Locked Toggle• Will only use the VR audio device for media player if force VR is used.• Fix for the hands being in the wrong location while in the minecart.Vive fixes:• Free roam should now work when you disable the Vive wands.• Fix for missing loading screen on vive while in Minecart• Improvements for quickly swapping between Vive and desktop modesGraphics setting fixes:• View distance options are no longer offset by one position.. Public preview update (Hotfix 1.5.1): This is the first of two hotfixes. We are working hard to address the issues brought up by the community. Known issues: nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found. Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update. Art-Kaptar Fixes to stop the player from being pushed off of the rotating bridge Guides should now show correctly on the winch Tweaks to stop the player getting caught on collision-Hunrath Improvements to various buildings to stop players from putting their head through solid walls while in VR Adjusted collision on Swing Bridge Player should no longer be able to get stuck behind the gas tank Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending. Fixed bad lighting in Farley's house Fixed bad reflections in Farley's house Improved lighting on Hunrath tower Art tweaks to Hunrath tower Technical Misc tweaks for player collision with interactive objects Game should no longer start SteamVR while running in desktop mode Player should no longer be able to reach through and teleport beyond locked portals Player is no longer allowed to pause the game during the ending sequence Fixed the issue where the Vive tracking would seem to fail in pause menu Fixed teleporting into disabled dome Fixed the tape recorder being hard to reach while seated in VR The tape recorder should no longer rocket you to the moon Tape recorder should no longer dissapear when set down The tape recorder will no longer cause a crash when placed below the player's feet Players can no longer use teleport mode to enter the water Kaptar coupler controls should work correctly with motion controls in non-teleport mode Player can no longer use teleport mode to enter the large sphere in Hunrath while it's spinning Tweaks to keep the teleport arrow on the ground Improvement to resolution quality on Vive Made the Vive menu a fair bit larger Misc Fixes for some textures in VR Introduced click to teleport instead of touch to teleport on Vive controllers due to touch sensitivity issues on the Vive controllers Improvements to displaying books in VR Misc tweaks to help reduce players falling from rides and elevators Fixes for the end of the credits sequence Tweaks to motion controllers interacting with some levers Improvements to Teleport mode arrow, should no longer show up in incorrect locations Fixed a couple of odd conditions where the player can fall out of the world Menus Tweaks for the menu when in VR standing and seated modes Updated UIs for Oculus Touch and Vive motion controls Oculus and Vive UIs should no longer overlap Tweaks to the menus while using an Oculus Rift Localization Menu updates for De, Fr, It, Pt, Ru, Sp. Update 3 live! Now with support for Oculus Rift VR, nVidia Ansel, and HDR!: Brand new features!• Oculus Rift VR support: ○ VR playable on Oculus Rift. Support for Oculus Remote and wide range of gamepads. Two movement modes available: Blink (teleport), and Free. Allows for seated and standing play.• nVidia Ansel and HDR Support: ○ Also being added is NVIDIA HDR support and NVIDIA Ansel, which allows players to capture stunning 3D 360 panoramic screenshots in super resolution, customizable with post-process filters and shareable with friends. Details on how to view the screenshots can be found on the NVIDIA GeForce blog.• Razer Chroma support:We are excited to announce that we have added support for Chroma-enabled products made by Razer into Obduction. If you own a Chroma-enabled mouse, mousepad, keyboard, or headset, you will notice that Obduction now lights up those peripherals according to events in the game. We have added the following Chroma effects to Obduction (minor spoilers ahead):○ Idling cyan + black breathing effect when in main menu○ Breathing effect between two prominent colors in the current world○ Linking effect between worlds (keyboard only)○ Picture-taking flash effect(If you have chroma-enabled peripherals and want to turn them off, open the GameUserSettings.ini file and change the value of bIsKeyboardLightingEnabled to "false" and restart the game. Options for this in-game will be coming in a future update.) ART• Millions of fixes and improvements to loading zones. This should help improve loading hitches in all areas.• Fixes for license plates at different graphics settings/resolutions• Marker signs should now be much easier to read at lower resolutions• Eric knocked over a gravestone. That's bad luck Eric.• Fix for the grills on the seed machine only being clickable on the top handle portion instead of the whole grill. • Lots of little improvements and optimizations to art in Hunrath• Improvements and optimizations to art in Kaptar• Improvements and optimizations to fog and smoke effects on low quality settings• fixes to video playback in Maray• Fixes for some doors closing at the wrong time under some conditions in Maray• Many fixes for various control panelsUI• Fix for Back Button functionality in the menu not working.• Better support for gamepad in photo viewer• Fix for language changes not saving correctly under certain conditions• Fix for "Load" text not fitting in the text area on the load screen for multiple languages.• Increased scale of the surrounding box to allow for longer words to be shown.• Fix for Delete and Copy dialogs not being localized correctly in Save Game Menu• Misc fixes for localization issues• Can now traverse through photo albums with keys.• A dialog box pops up notifying the user when they are attempting to copy a game but already have 10 save games.Technical things• More nodes, node fixes, etc• Auto Detect graphics on Startup. • Fix for ViewDistanceQuality settings.• Fixes for issues with entering and exiting the mine cart in both free roam and point-n-click• Gamepad input adjustmentsAudio• Adjusted volume levels on some levers and doors in Hunrathtest
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